#ifndef GRAPHICS_H
#define GRAPHICS_H

#include <SDL.h>
#include <string>

class Graphics {
public:

	Graphics();
	void RenderFrame();
	SDL_Texture* LoadTexture(const std::string &file, SDL_Renderer *ren);

private:
	struct WindowSize{
		int x, y;
	};
	
	WindowSize windowSize;
	SDL_Window* window;
	SDL_Renderer* renderer;
	SDL_Surface* background;
};

#endif